All of the information in this post was received from the following source:  http://halo.xbox.com/blogs/Headlines/post/2012/08/08/The-Halo-Bulletin-8812.aspx

Change

I have no doubt that Halo 4 gameplay will be very different from any other Halo. In the past, gameplay in Halo has been drastically changed throughout every game, while still keeping it Halo. 343 is throwing in some minor elements from other FPS games like COD into Halo to gain some COD players. Halo 4 is the start of a new trilogy  and 343 wants to stay in competition with the copy-and-paste-same-game-every-year Call of Duty franchise so they're throwing in some different changes. If you don't like these changes, there will probably be a "Classic" or "MLG" playlist like in past Halo games; just not right after launch. 
Here's a preview of some of the sound effects from Halo 4.

The Overview

As in most Halos, some new weapons have been brought in and some old ones have been modified. All of the weapons have new sound effects that sound amazing. It seems that a lot of the weapons have some added recoil, unlike in most Halos. The guns feel more powerful with the combination of the added recoil and more realistic sound effects. Halo 4 seems to have slightly enhanced aim assist. The guns and the game overall seem more futuristic. One interesting fact that I observed was that some guns have reticle bloom and some don't.

Assault Rifle

The assault rifle hasn't been changed that much. It stands as a slightly more powerful Halo 3 AR and the gun itself looks more like one too. It still plays the same; a decent close to mid-range weapon, but it is more precise. The player seems to have more control over the spread of the gun and the accuracy and range has been upped a tad.

Battle Rifle

The Battle Rifle has never looked better in my opinion. It looks sort of like a futuristic Halo version of the FAMAS with a digital holographic sight on the top. It plays like the classic Battle Rifle from Halo 3; It is a mid to long range weapon leaning more towards mid-range with no reticle bloom. This version of the Battle Rifle has 2x zoom and has recoil so you may need to realign your target after the first or second shot. Aiming at the chest and letting the recoil land the third shot at the head seems like a simple solution. 

DMR

The DMR still looks like it did in Reach but it doesn't play like it did. It still has reticle bloom but you don't really have to worry about the reticle bloom unless your in long range battles. The DMR plays as a mid to long range weapon but it's leaning more on long range this time. It has 3x zoom and has a slower rate of fire than in Reach. 

Magnum

The Magnum has the same classic look but it actually plays as more of a side arm this time. It is just a little weaker than your primary weapons but it has one of the fastest rates of fire for a semi-auto gun in the game. The Magnum has no scope again and plays close to mid-range. 

Shotgun

This edition of the Shotgun looks surprisingly futuristic. It has longer range with less damage fall off and is a one-shot kill at point blank range. It seems like a mixture between the Halo 3 shotgun and Halo Reach shotgun.

SAW

This is the first Light Machine Gun to ever appear in a Halo game. It seems like a replacement of the SMG and plays like a mixture of the Assault Rifle and Halo 3 SMG except with a bigger mag. It has one of the fastest rates of fire for an automatic weapon in the game. It has a large rectangular reticle featuring reticle bloom. Don't mistake it as an overpowered Assault Rifle. 

Sticky Detonator

The sticky detonator is like Halo 4's version of the Halo Reach Grenade Launcher. It looks like a pistol with a big grenade on the end of it. The grenade sticks to surfaces rather than bouncing all over the place like the Reach Grenade Launcher, but it's really hard to stick people with it directly. It can be remotely detonated like a claymore or the operator can choose when to detonate it, like C4.

Railgun

Many people think of the Railgun as smaller version of the Spartan Laser but it plays like a more powerful Brute Shot. It has no scope and it has splash damage. It charges way faster than the Spartan Laser and you charge it before every shot. Chris from the Halo Bulletin on Waypoint says, "One other pro-tip: Try using this in conjunction with Promethean Vision!" The Railgun shoots similar to the Gauss Turret which, as you all know, can shoot through walls. Promethean Vision allows you to see through walls so there's a SLIM chance that you can shoot through walls or maybe certain objects with the Railgun.

Spartan Laser

It looks and plays like it's old self. It's like a mixture between Halo 3 and Reach's Spartan Laser.

Rocket Launcher

It's almost exactly the same as the Rocket Launcher from Reach but it has a faster projectile speed and a larger blast radius.

Sniper Rifle

The Sniper Rifle looks pretty much the same. It's ease of use stands between Halo 2 and Reach. The Sniper feels a lot more powerful due to the new sound effects and added recoil. You won't have to worry about the recoil that much though because the reticle resets back to center before each shot and Halo 4's enhanced aim assist should help you out.

Forerunner Pistol?

There was a single frame of the Halo 4 Weapons video that I caught a glimpse of what looks like a Forerunner Pistol.
You Reverand
8/12/2012 12:30:17 am

The new Sniper rifle and epsecially the SAW look legit.

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